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Subnautica where to find cyclops engine fragments 2018
Subnautica where to find cyclops engine fragments 2018












subnautica where to find cyclops engine fragments 2018
  1. #Subnautica where to find cyclops engine fragments 2018 how to
  2. #Subnautica where to find cyclops engine fragments 2018 full
  3. #Subnautica where to find cyclops engine fragments 2018 mods

Maintenance: Example Mod project updated to include examples of how to use the SaveDataCache and SaveDataHandler features.Maintenance: Invocation of ConfigFile attribute-based events are now deferred until the OptionsPanelHandler has finished registering the ConfigFile to the options menu to ensure consistency across all ConfigFile events.Bugfix: Resolved an issue where backing out to the main menu and loading into the game again would result in CoordinatedSpawnsInitialized.smlhelper not being correctly saved when the player saves the game.Bugfix: Resolved an issue where passing custom string names for enum-based Choice was incorrectly displaying the choice as if the first option was selected when the menu is first built, regardless of what option is actually selected.Enhancement: ConfigFile now supports Vector3 and Quaternion.New feature: Added methods to the InGameMenuHandler for registering a callback to be invoked whenever the game loads a saveslot.New feature: Added SaveDataCache, an abstract extension of JsonFile which is intended for use by mod authors to extend in a similar manner as ConfigFile, but for per-saveslot data.

subnautica where to find cyclops engine fragments 2018

  • New feature: Added JsonFile, a basic abstract implementation of the IJsonFile interface for mod authors to extend when wanting to work with simple JSON data.
  • #Subnautica where to find cyclops engine fragments 2018 full

    For full details, please see the release on GitHub:

  • This is a backwards-compatible feature release.
  • #Subnautica where to find cyclops engine fragments 2018 mods

    VersionChecker - A version checking utility for Subnautica mods SnapBuilder - Snap-to-Grid for Subnautica Yes there is a version 2 and most mods that are compatible with version one are also compatible with this one Realistic recipes and increased difficulty (now including cc2 version) V2.9.0.1 or higher (CustomCraft2 requirement) More Bioreactor Fuels (CustomCraft2 Plugin) Ion Cube Matrix Re-Added (using CustomCraft2) Hardened Blade Re-Added (CustomCraft2 Version) So it’s definitely possible to unlock this achievement in Freedom and Survival mode.Alterra Exchange Program for Customcraft2īasic Food and Bev - A Custom Craft 2 Pluginīetter Vehicle Storage (No longer updated)īiochemical Battery -Alternate.- (formally batteries)Ĭhinese translation of More than 100 mod by SMLHelper APIĬopper From ScrapMetel - Metal From ScrapĬraftable Acid Mushroom and Deep Shroom SporesĬustom Tunes - Custom In-Game Music for SubnauticaĬustomCraft2 - Realistic recipes and increased difficultyĭeco Old Beta Resources and seeds For CustomCraft2Įgg Info - Improved Alien Containment(updated) I unlocked this achievement in Freedom mode. The same applies for most of these achievements. If you have an old save file, where you already have the Cyclops, you can load this saved game and then retroactively unlock the achievement. Once you have created the Cyclops the achievement will unlock. Watch out there will be a dangerous Reaper Leviathan swimming around those parts so be careful.Īfter unlocking all Blueprints, you’ll need the following materials to create the Cyclops in the Mobile Vehicle Bay: That’s the right hand side of the giant shipwreck if you’re looking at it from your Lifepod. But normally parts of the Cyclops can be found near the back of the Aurora. There is an element of RNG in fragment spawns. Each completed component will progress the overall Cyclops blueprint by 33% to fully complete the Cyclops blueprint, you must find and scan nine fragments in total. Each component is shown individually in the PDA. There’s the Cyclops Hull, Cyclops Engine, and Cyclops Bridge blueprints.Įach set requires three fragments to be scanned in order to complete the component. You will need to unlock three different sets of blueprints to unlock the Cyclops. Explore deeper, dock a Seamoth or a Prawn suit within the Cyclops, it’s a moving base. It may be a grind but the Cyclops advances your exploration like nothing before it. Unlocking the Cyclops is fairly long winded.

    subnautica where to find cyclops engine fragments 2018 subnautica where to find cyclops engine fragments 2018

    If you’re trying to unlock the Cyclops then you probably already created the Mobile Vehicle Bay earlier when unlocking the Seamoth. This means you will need to explore and scan fragments to unlock the Mobile Vehicle Bay blueprint, and to unlock the Cyclops. You will need a Mobile Vehicle Bay in order to create the Cyclops. This achievement is awarded for creating the Cyclops.














    Subnautica where to find cyclops engine fragments 2018