
An X-Card is a simple tool to fix problems as they arise. Since most RPGs are improvisational and we won't know what will happen until it happens, it's possible the game will go in a direction people don't want. The X-Card is an optional tool created by John Stavropoulos that allows anyone in your game (including you, the GM) to edit out any content anyone is uncomfortable with as you play.

It’s a chance to let everyone decide how comfortable they are ahead of time. Lines and veils both should be discussed before play begins: give all players at the table a chance to declare them before the moment might arise. They can be dealt with, but avoid graphic details. Veiled moments are things that happen in the story of the game, but don’t get a spotlight or significant screentime. Veils are things that, while they can come up in-game, will be “panned away” from, or “fade-to-black” moments. They are places that the game will not go. Lines are not be crossed: anything designated as a line will not come up in game. Originally devised by Ron Edwards, lines & veils are two kinds of limits in the game. We have two main safety tools to recommend there are many more out there and we encourage you to do your own research, but these two are robust and reliable. Making certain that everyone still feels comfortable and secure-even during those moments of intensity-is more important whatever game you're playing. That said, it’s important that you, both players and GMs (and audience members, if you have them), all feel safe at the table. These can oftentimes be good: tension is good for any story, and moments of difficulty will make your game a more rewarding experience. Playing a tabletop roleplaying game is usually fun, but there can be moments of stress and fear and uncertainty. Here’s the link: Izirion’s Enchiridion of the West Marches
QUICKSAND MAZE PARTY LIMIT FULL
The expanded version has all of these same rules and text, but also has new content, magic items, and generation tools, plus full color illustrations and layout.
QUICKSAND MAZE PARTY LIMIT PDF
Īn expanded version of this text is available for purchase in PDF and print. You can find us on Twitter: Dom is and Sam is. Izirion’s Enchiridion of the West Marches It is here that courage and the spirit of discovery ring true, and it is here that history will know as the place where the eminent champions of the modern epoch emerged from ruin and brimstone in triumph.

These are the relentless peril s that will crush the soul of the unworthy and stoke the embers of greatness.

This is the forge of heroes, where legends are tempered in fire and blood. Written and Designed by Dom Liotti & Sam Sorensen A Campaign Guide to the Perilous Wilderness
